About me

My history

My name is Jens Bjarne Myhre, and I am from Stord in Norway. I was born the 13th of august 1985. I grew up in Sagvåg, a small rural district in stord together with my older sister and brother.

It didn’t take long before I discovered videogames. My older brother got game systems and I got to play them. It started with the NES when I was like 4 years old. This quickly became my favourite activity and something that influenced my life a lot, something that can be easily seen from my earlier drawings. It didn’t take long before I started dreaming of making games of my own.

Later we got a computer, a 486 DX2 something… running at amazingly 66 MHz. It didn’t take long before this computer was loaded with games, but this is when I first started to be creative with computers. It started with making animations with paint, later I got a program called Klick & Play, with this program I made a lot of different games. Later I got Fast Tracker 2, with this I made lots of odd tunes. I experimented a bit with Qbasic as well, but didn’t make anything particularly interesting. And finally Blender, the first model I made was a pretty crappy model of the Play Station 2 console, which was coming in the near future. Working on that slow computer was horrible, but it had to suffice.

After my confirmation I bought myself a computer. Major upgrade since last time, this was a Pentium 4 1500 MHz Dell computer. Working in blender was a breeze now.

The next years was pretty much spent on school and some 3d work now and then, nothing major. I also started experimenting with making maps for Unreal Tournament and UT2003. And later coding with Visual Basic. My educational direction pointed towards programming at this point.

It pretty much changed after college, when I got into Noroff Institute in Bergen. My aim was to attend the game course, as soon the compulsory 3d design course was completed, but instead I got more focused towards animation and was planning to go the 3d movie production course finishing the degree at University of Teesside.

But when there wasn’t place for me there the next year, I got a offer to start at Teesside right away. I agreed on that and went of to Teesside as soon as the school started. But when we were choosing modules at Teesside, some of my fellow Noroff students asked if they could go Computer Games Art instead of Character Animation as we were assigned to. There were no problems with that so we all chose Computer Games Art, which is what I am studying at the moment.

After working at Teesside I have learned how important drawing and art skills are. And I’m regretting going the general education route instead of learning about art. Also I hoped Computer Games Art would be more incorporated with games, like working within a level editor or something. But I guess this can change for the final year at least for my own project.

 
 
Updated 29.03.06